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/vr/ - Retro Games

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>> No.8782583 [View]
File: 26 KB, 240x320, donpachi11.png [View same] [iqdb] [saucenao] [google]
8782583

>> No.5908295 [View]
File: 26 KB, 240x320, DonPachi.png [View same] [iqdb] [saucenao] [google]
5908295

Why is it so common for people into retro games to either dislike or not care about shmups despite them being arguably the most classic genre?
If this is your situation, explain why it is this way to you.

>> No.4832201 [View]
File: 26 KB, 240x320, DonPachi.png [View same] [iqdb] [saucenao] [google]
4832201

>> No.4805048 [View]
File: 26 KB, 240x320, donpachi2.png [View same] [iqdb] [saucenao] [google]
4805048

>>4805047
Yes

>> No.4786392 [View]
File: 26 KB, 240x320, donpachi2.png [View same] [iqdb] [saucenao] [google]
4786392

I've noticed that this board's perception of Cave is rather mixed. Some love their games, some think they "killed shmups."
I'm a bit in between; while I prefer some other shooters I rather enjoy their earlier ones (DP, DDP, Dangun Feveron) and overall like their vr-legal lineup (up till 2003). However, I'm less of a fan of their later input, as if they didn't know what to do anymore, and they went too much into "bullet hell" territory with too slow bullets.
What are your thoughts on them?

>> No.4610704 [View]
File: 26 KB, 240x320, donpachi2.png [View same] [iqdb] [saucenao] [google]
4610704

What are your thoughts on DonPachi?

Even though I'm more of a fan of pre-Ikeda Toaplan games, I also enjoy his two games: V-V and Batsugun (+ Special Version). DonPachi is like the only Cave game he made that feels like these two with its more oldschool feeling first loop and the suicide bullets in the second loop, which makes sense considering it's the first one. Only that DonPachi is more tightly designed than V-V (the Gradius / Salamander elements seem a bit out of place IMO) and more challenging than Batsugun. It's not a coincidence the "hold shoot to fire a laser and slow you down to micrododge better" became a staple.

Of course, I'll admit it's not that amazing, there's a reason it's not as discussed. Its scoring system, while cool (particularly for when it came out), is not as fleshed out and polished as in some later games. Also, the fact that scoring only gives you one extend, which is easy to get even when not being super good around stage 2 or 3, makes it not as appealing when playing for survival. Which makes the easy first few stages a bit more boring to replay than they already are.

I've only 2-ALL'd the International Version thanks to it higher bomb count potential. While I've only gotten up till stage 2-4 in the original Japanese version, I've had fun playing this game on and off through the years.

>> No.4562991 [View]
File: 26 KB, 240x320, donpachi2.png [View same] [iqdb] [saucenao] [google]
4562991

>> No.4548240 [View]
File: 26 KB, 240x320, donpachi2.png [View same] [iqdb] [saucenao] [google]
4548240

What game after Toaplan went bankrupt would you say feels more like a Toaplan game?
DonPachi feels like a 1993 Toaplan game due to being made by the same guy just two years later. But what about other examples, maybe more similar to their older stuff?

>> No.4477491 [View]
File: 26 KB, 240x320, donpachi11.png [View same] [iqdb] [saucenao] [google]
4477491

>>4477489
This one's on me, pal.

>> No.4108212 [View]
File: 26 KB, 240x320, donpachi11.png [View same] [iqdb] [saucenao] [google]
4108212

>>4108203
I dunno, one could make a pretty strong case for Cave Engrish.

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