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/vr/ - Retro Games

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>> No.10269716 [View]
File: 269 KB, 400x675, 1593631041155.png [View same] [iqdb] [saucenao] [google]
10269716

Okay, I take everything back about BTSX, got to map 15 and holy shit, that's some top quality Doom.
Ton of secrets without any precision platforming or fucktarded linedefs opening some door on the other side of the map for 0.5s, mandatory "secrets" required to beat the level, great architecture, great layout, great usage of lighting, thematic sub-locations despite everything following a single theme, not a single boring moment despite being a big map with some backtracking, a lot of barrels to explode the enemies with, only handful of ambushes with teleporting monsters, 0 (zero, cero, нyль, null, ゼロ, 零, ꯐꯨꯟ) revenants, has all weapons AND backpack AND area map, etc., etc. It's like I'm back to playing Eternal.
>In the 2009 Cacowards, he was named Mapper of the Year.
Dude is crazy, putting all his maps to backlog.

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