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/vr/ - Retro Games

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>> No.2324964 [View]
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2324964

>>2324789
>no not in VR ever
dude, are you stuck in 1996?
I assume you're not talking about god rays, because those are even /vr.

I think you're talking about godray and a nice warm translucent effect from looking close through a leaf... which isn't hard, but I can't be bothered to google for one. Even light bending transparency is like DX8

Carmack predicted like, 2 more generations before we have 'good enough to fool anyone' graphics? I hate to argue from authority but he built the industry.


>micro and macro cosmos
Bullshit alert.

If you want the game to grow the leaf from scratch, and then make a nice 3d picture of it from you...
Mostly it's a waste of resources and time, but I'm sure dwarf fortress will do that for you in 30 years.

To model it microscopic or atomically? Why would you bother? Make it good enough, no human will ever notice anything microscopic (by definition). If you need more detail than that, like it's a game about a microbiologist, then I'm sure you could model instances of petri dishes/samples

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