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/vr/ - Retro Games

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>> No.8232260 [View]
File: 18 KB, 700x620, seachase_explosion_small.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8232161
> we
you want it then do it. whos we? no one helped my stupid fuckin ass. except for the one guy who gave me the Atari 800 series manual and reference guide thank you sir

>> No.8184171 [View]
File: 18 KB, 700x620, seachase_explosion_small.png [View same] [iqdb] [saucenao] [google]
8184171

>>8184151
there are ways around it but nothing really solves it

>> No.8058854 [View]
File: 18 KB, 700x620, seachase_explosion_small.png [View same] [iqdb] [saucenao] [google]
8058854

>>8055671
You'll have to learn 6502 ASM, the architecture of the NES, and the graphics / sound formats.
Start here:
https://skilldrick.github.io/easy6502/
With this:
https://www.masswerk.at/6502/6502_instruction_set.html
Then here:
https://nerdy-nights.nes.science/
https://wiki.nesdev.com/w/index.php?title=NES_reference_guide
That should keep you busy for a while. Ask questions in /hbg/ when you get stuck. Good luck.

>> No.7998394 [View]
File: 18 KB, 700x620, seachase_explosion_small.png [View same] [iqdb] [saucenao] [google]
7998394

>>7998272
just keep at it. you do get faster. make those labels nice and descriptive. you get an intuitive feel for the instructions and the bit tricks and shifts are fun to design.
i'll admit that i have a much greater appreciation for higher level languages now.

>> No.7980225 [View]
File: 18 KB, 700x620, seachase_explosion_small.png [View same] [iqdb] [saucenao] [google]
7980225

>>7980175
Looks like valid 6502 code. It's impossible to tell what it does without more context though.

>> No.7780747 [View]
File: 18 KB, 700x620, seachase_explosion_small.png [View same] [iqdb] [saucenao] [google]
7780747

>>7780724
>Oh that's not a problem.
As long as you're dealing with powers of 2. In general you want to be dealing with powers of 2 anyway, it lets you do fancy bit tricks.

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