[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10577246 [View]
File: 126 KB, 634x480, Beholdercaco.jpg [View same] [iqdb] [saucenao] [google]
10577246

>>10577240
The cacodemon may have been drawn from scratch but heavily "inspired" by this:
(I still love him)

>> No.8350386 [View]
File: 126 KB, 634x480, 1586765027485.jpg [View same] [iqdb] [saucenao] [google]
8350386

>>8350263

>> No.8327216 [View]
File: 126 KB, 634x480, Clamps.jpg [View same] [iqdb] [saucenao] [google]
8327216

>>8327101
Now you done fucked up and are getting the claws.

>> No.8068547 [View]
File: 126 KB, 634x480, 1586765027485.jpg [View same] [iqdb] [saucenao] [google]
8068547

>> No.7492215 [View]
File: 126 KB, 634x480, 1614407424723.jpg [View same] [iqdb] [saucenao] [google]
7492215

What does high level Doom with a keyboard look like? Can you still tell they're on a keyboard or are they just zooming around?

>> No.7467072 [View]
File: 126 KB, 634x480, 1586765027485.jpg [View same] [iqdb] [saucenao] [google]
7467072

>> No.7419430 [View]
File: 126 KB, 634x480, 1586765027485.jpg [View same] [iqdb] [saucenao] [google]
7419430

>> No.6336216 [View]
File: 126 KB, 634x480, Beholdercaco.jpg [View same] [iqdb] [saucenao] [google]
6336216

>>6336197
Looping back to this?

>> No.5894745 [View]
File: 126 KB, 634x480, Beholdercaco.jpg [View same] [iqdb] [saucenao] [google]
5894745

>>5894558
>monsters are straight up copied from dungeons and dragons
>soundtrack is just riffs from whatever rock bands were popular at the time

how did they get away with that much?
not that I'm complaining, but still, it's america, they should be getting sued left and right

>> No.4467326 [View]
File: 126 KB, 634x480, cacodemon's ancestor.jpg [View same] [iqdb] [saucenao] [google]
4467326

>>4467012
the source of course

>> No.3814324 [View]
File: 111 KB, 634x480, dreadcaco.jpg [View same] [iqdb] [saucenao] [google]
3814324

>>3814310
but cacodemons aren't beholders.

>> No.3389579 [View]
File: 111 KB, 634x480, Beholdercaco.jpg [View same] [iqdb] [saucenao] [google]
3389579

>>3389561
there would be much less enemies and because of this the gameplay would change and probably end up having quake-like monster placement due to the resources required for the 3d monsters

visually it'd be really blocky and less impressive than the sprites. maybe the cacodemon would end up more like the beholder from dungeons and dragons

>> No.3305284 [View]
File: 126 KB, 634x480, 1465233511868.jpg [View same] [iqdb] [saucenao] [google]
3305284

>>3305015
Cacodemon is the greatest monster when it comes to looks

>> No.3274291 [View]
File: 111 KB, 634x480, astral demon.jpg [View same] [iqdb] [saucenao] [google]
3274291

>>3274241
>>3274289

>> No.1803284 [View]
File: 111 KB, 634x480, Beholdercaco.jpg [View same] [iqdb] [saucenao] [google]
1803284

Is there a video or an article talking how they got their inspiration for the monster designs seen in the game, similar how for instance Cacodemon from Doom is a mix between a beholder and an Astral Dreadnought. Useless trivia like that fascinates me.

Navigation
View posts[+24][+48][+96]