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>> No.2581481 [View]
File: 346 KB, 636x239, texture_filtering.png [View same] [iqdb] [saucenao] [google]
2581481

>>2581473
>bilinear filtering would have turned everything into an N64-style messy blur
I wouldn't go that far. Texture filtering is a valuable thing to have. The "N64-style messy blur" is more to do with the textures being low-resolution, not the fault of the filtering itself. You can either have a blurry mess or a pixelated miss.

But generally speaking, the blurry mess is better. Here's a picture from that other thread that is discussing Outcast. Exactly the same scene (and same texture resolutions), but with bilinear filtering turned on and off.

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