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>> No.9234332 [View]
File: 9 KB, 642x371, 1503099153433.png [View same] [iqdb] [saucenao] [google]
9234332

>>9233719
The visible hammers are VERY cool

>> No.6670172 [View]
File: 9 KB, 642x371, 1503099153433.png [View same] [iqdb] [saucenao] [google]
6670172

>>6669948
MAP15, SKILL 2

I was gonna post these all at once but this took a lot longer than expected because I got 1-shotted twice by the cyberdemon. I still haven't finished it the proper way since I found the secret exit. If I knew it was a secret exit I wouldn't have stepped inside 'cause I wanted revenge against the cyberdemon. Is there enough room to mark it with exit signs?

Map15 definitely has the best secrets of any level I've playtested thus far. The berserk secret is highly redundant though because the section immediately before it already counted as a secret area. Keep the berserk room tagged as a secret, but remove the secret tag from the room immediately before that opens up to the berserk.

The first shotgun is impossible to see because it's submerged in the water. Place it in the center so it's visible.

It feels too difficult for skill 2 imo. I think adding one box of bullets directly in front of each of those hellknights blocking the stairs would be enough to make it easier for skill 2, as standing there with the plain shotgun and shooting them is tedious. Yes you can run past them but a nublet isn't gonna do that. As for the cyberdemon encounter etc. a nublet is gonna save beforehand.

Great job on making the map about 10 minutes long; almost all of these maps so far have taken 1.5 to 3.5 minutes to beat excluding deaths

Demo:
https://gofile.io/d/aCenBU

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