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>> No.2208058 [View]
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2208058

PolyHedron - http://www.doomworld.com/idgames/?file=levels/doom2/g-i/hedron.zip

too many secret doors, kept having to use the map editor to figure out what to do next. fights weren't bad. just if the author could use switches and proper door textures instead of invisible lines and slight wall colour differences.

perhaps unsurprisingly this is the solo version of a deathmatch level.

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