[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4721938 [View]
File: 214 KB, 1324x811, options.jpg [View same] [iqdb] [saucenao] [google]
4721938

So due to complains about my last map requiring GZdoom I'm working with nothing but Doom 2 resources this time. Immediately what I notice is that brightness can only be controlled on a sector-wide level, and cant be altered on individual textures. If I'm incorrect about this please let me know, as altering the brightness of individual textures was something I did pretty often in my previous map.

Also, it seems like players can always shoot through middle textures, rather than have that just be an option. Not really as big of deal as the brightness thing and easy to work around.

Navigation
View posts[+24][+48][+96]