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>> No.3870754 [View]
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3870754

>>3870740
QZDoom's GL renderer is the same at the core, it just acts as a home for experimental features that aren't quite solid enough to add into GZDoom yet.

In this case, dynamic lights now cast shadows against static level geometry instead of passing through it. It's pretty heavy on the framerate, but it presents some interesting possibilities for level detailing...

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