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>> No.4448205 [View]
File: 706 KB, 2167x1731, no_country_for_old_thieves.png [View same] [iqdb] [saucenao] [google]
4448205

>>4448025
>framed is very clearly unfinished (third floor)
But Thief 1 has clearly unfinished areas in almost every mission. Cellar rooms in Bafford's, 2nd floor storeroom in Cragscleft prison, 1st floor and cellar rooms in Ramirez' mansion etc. I admit that something like the Shoalsgate third floor is a draft of a level, but I don't see equivalents spread across the whole game like that.
>Cameras and mechanists in KD
At least the mission is now designed for stealth and not with the assumption that players will be slashing burricks and dousing elementals. The Lost City has plenty of sections where stealth is clearly an afterthought and the game wants you to attack enemies.
>Framed is le forced ghost
The theme of the mission makes no sense whatsoever without it. How does the frame stick on Hagen if Garrett is just running around waving the incriminating evidence at cops' faces?
>Ambush, courier, sabotage
Those are all purely subjective opinions and I can understand why someone would feel that way

My biggest problem with Thief 2 is the accidental disconnect between the industrialization and relentless technological progress of the world and the warmth and comfort of the mood. Thief 1 does not support colored lightmaps or animated 3d skyboxes. This made all of the levels seem bleak and haunting, with nothing but clear cold skies above. Thief 2 has warm lighting and cloudy skies signifying a comfy summer night. Ergo the atmosphere of Thief 1 is a lot better than 2.

>> No.2460853 [View]
File: 706 KB, 2167x1731, mfw cockrings.png [View same] [iqdb] [saucenao] [google]
2460853

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