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>> No.9294770 [View]
File: 275 KB, 1024x576, Screenshot_Doom_20220918_232624.png [View same] [iqdb] [saucenao] [google]
9294770

>>9286118
Updated to Beta v0.6
>deleted DeadLostSoul in MAP01, because it has yet to be DeHacked into a copy of an office chair, and the missing frames is PROBABLY what causes the crash in DSDA, but that still doesn't explain the part with the music player, so I'm hoping people will test this
>deleted erronous stray linedefs in E3M6

>>9294686
I've played the level in GzDoom before with no problems, but I deleted the offending linedefs. I also realized what causes the crash in DSDA, or, at least part of it (given that the behavior seems to change depending on music player).

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