[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.8886542 [View]
File: 1.88 MB, 425x228, m202 flash.gif [View same] [iqdb] [saucenao] [google]
8886542

>>8886325
It'd be cooler if it wasn't so dangerous to the user. But it was badass in Commando and looks great in the Resident Evil games, which is the important part.

People will say that these things never fired regular explosive rockets, which is sort of true, but they are technically compatible with the same 66mm HEAT rockets as the M72 LAW. It's just that with the M72 LAW being a pre-loaded, single use disposable launcher, those rockets wouldn't be something you'd just find loose in even in military logistics, they were never produced or distributed that way, and the M202 itself used a four-shot 'clip' (for the lack of a better term) for loading.
There was also an experimental load for deploying tear-gas, but it never went past prototyping.

So, there's really no direct physical reason that you couldn't load and fire regular explosive warheads like in Resident Evil, as long as they were available and packaged appropriately. Given the much more stable nature of such ammunition, it would make it a much safer weapon to store and use. It would be cool as fuck to be able to fire off four of those rockets in really rapid succession too, you can shoot it really fast.

I suppose though that four horrible incendiaries in rapid succession would be cool too, if there were cool special death animations showing the monsters sizzling and melting, but it would probably set the entire mansion on fire really quickly.

>> No.8549863 [View]
File: 1.88 MB, 425x228, m202 flash.gif [View same] [iqdb] [saucenao] [google]
8549863

>>8549725
Quake, Blood, these also had great rocket launchers, hell, Duke had a micro rocket volley gun which hurriedly obliterated anything and everything with even small salvos, short of bosses (and even they were at its mercy if you had a full load).
Shadow Warrior also let you have heat seeking rockets, on top of a small ballistic nuclear warhead, which honestly Duke should have had.

Half-Life's was a bit limited because you could only carry six rockets, but instead you could laser guide them with great precision, which was particularly nice for downing choppers, but also you could use your laser to divert incoming enemy rockets.
Goldeneye had a decent one too, could only carry a few, and it was rare, but it let you project one of Goldeneye's deadly explosions at long range, and the high pitched screaming of the warhead both gives you a split second warning that you're about to get fucked, and sounds plain cool.

Then you have Rise Of The Triad, which is like 70% rocket launchers, with satisfying gib effects and splash damage, variety in roles and function, and being generous with how irresponsible you can be with said splash damage.

The 90s was a good time for bazookas and RPGs.

Navigation
View posts[+24][+48][+96]