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/vr/ - Retro Games

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>> No.1594454 [View]
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1594454

>>1594451

I say this because, in order to get the idea going for a gameplay mod such as AtM and the like, you got to put these two things in mind pretty well on the table. You fight a variety of monsters in Accessories but none of them seem to have any identifiable correlation; I mean, ALL of the weapon sprites match in terms of style, but then you have the monsters which most of them are frankensprites that do not match the same style (marine with Strife helmet, regular marine inside a Duke Nukem tank, that Xmas Revenant, etc.), And that's one of the things that stroke me the most when WW posted a Request on the forums regarding a Cyberdemon/Mastermind sprite replacement for his mod. You can whip up an ingenious alternative but if you don't know what's the atmosphere of your project it won't stand out as much as the weapons do in AtM

Finally, the sounds....the undead marines just SUCK. Euuugh. You kill 'em and 3 seconds later they stop their death sound, and truth be told, they're almost this close to be as annoying as the BD's cruelty-fueled half-dead zombies, where in the name of fuck did WW got the sounds from?. A lot of sounds do not match the sprite animations (you can really notice this in their death animations). The only ones I could deal with are the Baron family and the Daedalus.

Overall, a decent mod; not my cup of tea but it seems that some people like it; cool for them, I guess?

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