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/vr/ - Retro Games

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>> No.3748971 [View]
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3748971

>>3748953
>The same could be said about any children's book or cartoon.
but you forget the thread is about a video game. This is a really ambitious thing. They set out to communicate a feel without having to explain it and and we're in the thread talking about how they succeeded in in doing so. Isn't that amazing?

It isn't the first time a dev had done this but it's a really captivating thing. You feel me?

>> No.3579350 [View]
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3579350

>>3567713
>>3568685
>I've always felt there was something really off about Pokemon Red/Blue.
>I think it's all hogwash dreamed up by the creepy pasta culture.
Nah, I think what you're trying to describe is the feeling of how incredibly ambitious and clever Game Freak was for making Pokemon. They simply set out to create a good video game and had no idea something with this much replay value and depth would grab people by the nuts the way it did. They figured out a way to create 151 different monsters using a simple system and make it believable and exciting to see each one. It was so good you'd often forget how rough around the edges the game is. I find it hard to describe this phenomenon.

Perfect vidya

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