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>> No.5017823 [View]
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5017823

>>5017676
>So you are basically saying you've started with the best and easiest faction around with access to the best and cheapest military from the get-go... and you still fucked up?

yes! that's it!

it's my third attempt. i won a previous game as the hive by just throwing human waves my neighbours until i had one of the continents, then gunned for transcendence the rest of the way. very lame, although i was blown away by the literary quality of the game and fell in love with the setting, the characters, all of it. but it was a very clumsy game without much finesse. this time i thought i'd try a different faction (except i obviously forgot to work with its actual strengths...duh.)

having the best and easiest faction with the best and cheapest military doesn't mean much if you don't know what to do with it. i wasn't aware the gaians were so awesome with the mindworms. i'm going to breed the friskiest worms on chiron this time around.

si do all right with EU3, MOO2 and Civ, so i'm not a complete noob with these games. but this one has its own quirks. building a couple of powerful combined-arms doom stack will be something i'll be doing.

>>5017631
okay, that's good advice. more production then, and fewer tree farms, maybe.

>>5017620
this too. maybe i'll hold off until i have a little more air support.

i had another question. how do you guys like to specialize your research? i've mostly just been sticking with colonial stuff until i've REX'd out as far as i can go. then i usually find i want to get expansionistic and knock somebody over, so i switch into military research. in the last game i was doing a lot of tech-exchanging with the university, but i was wondering if that was a good idea. maybe it's better to not get greedy and wait for the mid-game to start conquering.

thanks for all the advice anons. i know some of this stuff is too contingent to get into detail about but this has been very useful.

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