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>> No.11150325 [View]
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11150325

>>11150279
Sometimes I really wonder why did the Doom mapmaking took the "combat" turn.
AV, one of the most influential wads ever, successfully balanced both "combat" and "exploration", but modern wads clearly lean away from "exploration" part in favor of "combat". Obviously shooting guns is much more appealing to the average player then trying to keep all the doors and switches and suspicious walls in your head, but with a game this ancient, with averaged fanbase this old, born in times where cryptic progression was the norm, you'd think it would have more wads about hunting switches and loitering around.

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