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>> No.5715593 [View]
File: 606 KB, 456x628, 1351978987619.jpg [View same] [iqdb] [saucenao] [google]
5715593

It just took me 3 hours to beat MAP06: Sinkhole Showdown of Ancient Aliens on Ultra-Violence, from a pistol start, with no mid-level saves, blind.

Should I contemplate never playing Doom again because I'm that bad, or is there still hope for me?

>> No.3348645 [View]
File: 571 KB, 456x628, 1343096354023.jpg [View same] [iqdb] [saucenao] [google]
3348645

>>3348628

The spritesheet says "ripped by", not "created by". The ripper is not taking credit for the work done by the original creator.

>>3348629

As someone above said, getting the sprites from any doom wad you want is as easy as opening it in slade and exporting the sprites.They're already freely available, and as the game they're from is clearly listed there's no ambiguity as to where they're from. I just don't see the issue in taking these sprites and putting them online, it just makes things easier for people who don't know about SLADE. Can it really be argued that they're stolen/used without permission when they're just the raw sprites?

>>3348634

I really don't care how the sheets are presented, but as long as the original mod they're from is listed there's no ambiguity as to where they're from. If you look up demonsteele, you'll find Term's name, not Dinkle's.

I know a lot of people think that my posts are dumb or uninformed, so I'll admit that I'm relatively new, trying to provide my perspective on things, and you can do the same just as easily. I don't want this conversation to turn into a shitposting (You)fest.

>> No.2733373 [View]
File: 571 KB, 456x628, 1343617858057.jpg [View same] [iqdb] [saucenao] [google]
2733373

>>2732749

>Those creepy ass eagle doors
>The way they open up
>Mfw the one leading to the last boss flies straight at you

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