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>> No.3791970 [View]
File: 1.89 MB, 327x218, air rocket.gif [View same] [iqdb] [saucenao] [google]
3791970

Realistic physics and gravity weren't so important back then

>> No.3324871 [View]
File: 1.89 MB, 327x218, air rocket.gif [View same] [iqdb] [saucenao] [google]
3324871

>>3304409

>Nothing is more satisfying

Lots of things are more satisfying, you're just too suck to experience them

>> No.1354006 [View]
File: 1.89 MB, 327x218, air rocket.gif [View same] [iqdb] [saucenao] [google]
1354006

>>1353996

>but you can have TWO analog sticks

Oh shit, amazing controls, game is instantly 10/10. Wait-- you said-- wow, TWO analog sticks? That would revolutionize the FPS genre! Think of the possibilities!

>> No.1226228 [View]
File: 1.89 MB, 327x218, air rocket.gif [View same] [iqdb] [saucenao] [google]
1226228

>>1226213

>I am saying that pros usually play on 1-2 maps with 1-2 weapons

There's atleast 10 maps used very regularly in the Quake Live tournament scene, if a pro doesn't practice on all of them then he has no chance of winning when he's put on that map. The THREE main weapons anybody uses are rocket launcher, rail gun, and lightning gun, all fundementally different weapons, but a guy who can't use plasma gun, shotgun, or even machine gun situationally is at a big disadvantage (and of course the intuition of when to use those weapons is another skill)

>twitch reactions

A twitch reaction in a fighting game is a quick button press. A twitch reaction in an FPS could be an extremely precise shot. Pic related

>Keep acting like FPS games are huge leaps of strategy and skill and discounting everything else because you don't know shit about it

I'm not discounting fighting games entirely, and I'd say top fighting games definitely take more skill than something like CoD or Halo, but top FPS vs top Fighter, nobody who has a clue about either would ever say the fighting game is even in the same leaague

>> No.1126257 [View]
File: 1.89 MB, 327x218, air rocket.gif [View same] [iqdb] [saucenao] [google]
1126257

>>1125496

>That's when almost every game was 3d, and sudden;y player skill was not important

That's when FPS games became a thing and player skill was more important than ever.

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