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/vr/ - Retro Games

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>> No.4163903 [View]
File: 76 KB, 800x800, icd-new-samples.png [View same] [iqdb] [saucenao] [google]
4163903

>>4163846
Thanks.

Kind of like an overhaul.
I've always loved ICD, but from a modern perspective, it's not quite perfect. There's a lot of clunkiness and redundancy in the arsenal (some weapons do pretty much the same thing others do, some weapons just aren't good), and there's a mix of centered and angled weapons, which I think that we as a community can agree is kind of aesthetically inconsistent.

But on the other hand, there are LOTS of things about it which are really good, like how you and zombies are glasscannons against each other (and how the cyberdemon is now actually incredibly formidable as an enemy), how you can smartly save ammo and the large healthkits by using them partially, how a lot of the guns are cool and really good (the hand grenades are fantastic and can solve so many problems). I am absolutely in love with the gas grenades.

At first I thought I'd just change a few small things, but then I thought I'd change a few more, and ultimately I thought I'd overhaul it and make a version of it that's more like what I'd do a similar setup. I'm in it for the long haul, I'll be working on this a while, but I haven't had a drive to mod this strong in years and I'm really in gear, I have lots of ideas and I've learned and figured out so many things, I've never been this efficient or consistent.
Pic related is a bit outdated (some of these guys are changed by now), but it's some stuff I've worked on.

>> No.4133732 [View]
File: 76 KB, 800x800, icd-new-samples.png [View same] [iqdb] [saucenao] [google]
4133732

So I did the rifleman dude over a bit, colored his shoulder pads, gave him a hat, etc.

Subgun guy has a different helmet so he's easier to tell apart from shotguy at a glance.

Chainsaw guy has a colored up armor now, as well as a pair of goggles. Also he's covered in old sticky blod, and dies very violently, gurgling up lots of fresh blood.

I'm unsure of if I'll even fit in the chaingun commando, because he won't drop his weapon, but here's a concept for him.

The lanky pale red creature with shivs for arms is supposed to have a small chance of replacing the Spectre. He'll do much of the same things but he might dodge to the side in his painstate (if I figure out how to do that), and he'll hit a bit faster sometimes. On the other hand he'll take less of a beating than a Pinky.

Also there's some of the pickup sprites if you wanted to look at them in detail.
Lots of other stuff still being worked on.

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