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>> No.2684159 [View]
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2684159

>>2684061
I disagree, you just have to make them fun or distinct, and then spread them out across the game.
The old Punisher Armory series has a lot of tidbits and trivia on weapons (though not always correct), but also various fun gadgets and devices. I just think it'd be fun to incorporate various things from there.

You can make it so you have a number of weapons each stage, or that it's divided up in a couple of maps in short episodes each (maybe 2 to 5 levels each episode), and you have a new inventory each time.

Like in one episode, the shotgun is just a basic pump shotgun, something like in Duke 3D or Doom, you start with it, or find it early, and can find shells here and there.
In the next episode, the available shotgun is a sawed off double-barrel, and you'll take it off a thug you kill, shells are only found occasionally, but in decent pools when you do.

Or an SMG, in one episode, it's an Uzi or a converted Tec-9 which you take from a high tier thug once you defeat him, in another, your SMG is a MAC-10 with a silencer, it's quiet, and you start with it, coming with a decent ammo pool, sharing the ammo with Punisher's iconic 1911 pistols.
Or a big Magnum handgun, like a Deagle in one ep, and a big .45-70 revolver with a scope in the next one.

Like a bit in Goldeneye, there's a common set of ammunition types, but you don't always find the same guns in all missions, this adds a bit of variety and flavor, like in one mission the available assault rifle is an AK, in a later one it's an M16 or AC-556

The BFG tier weapons could be things like an M60 machinegun you have to take from a big bad and armored mob enforcer who's looking to take you for a bounty, an M72 LAW rocket launcher, and a 40mm multi grenadelauncher, and then various hand grenade weapons like stun grenades, frag grenades, and molotovs, depending on episode.

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