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>> No.5862509 [View]
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5862509

>>5862435
>this post

>> No.5204807 [View]
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5204807

>>5200997
>How come people miss the essential information?
A side effect of the readables problem I didn't consider at first. Not only a lack of redables detracts from a mission's personality, but when most of them contain important info that is mentioned only once, it means that finding that readable is automatically part of completing the objective, and there's no way around that. You either find the book that specifically refers to the problem you're facing or you're left in the dark. I got lucky since I usually explore buildings by looking in every room before going for the obviously important ones, so I ended up gathering all the info I needed.
While it makes sense for someone's secret to be found only in a diary (like in the rogue guard's case), a matter that concerns more than a few characters should be mentioned more than once, so that not only it will feel like that episode is part of the FM's bigger story, but it will also give the player a chance of understanding what to do with that information.

>And why is there suddenly a ghosting objective?
If I had to guess, it's to prevent you from just dashing through the streets and get to the exit point with the entire guild after you, but still safe (and the Builder knows I tried). It forces you to pay attention, once again, to the renewed guards' placement, just like it did at first by telling you to pickpocket a woman who's pratically escorted by an elite team of supersoldiers. The mission is all about following the instructions instead of figuring out a solution. Many of its parts, like the cutscenes that arbitrarily tell you where to go or the man that attacks the guards only if you approach him, don't need to be understood.
That's not exactly Thief's spirit, but that's not necessarily a bad thing either. It depends on what one's looking for in a FM. I do think this mission in particualr didn't manage to be "not Thief, but still good", and that's ultimately what matters.

>> No.3120383 [View]
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3120383

>>3120373
I laugh because it's true

it hurts because it's true

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