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>> No.10507889 [View]
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10507889

>>10506835
If you did the skulls Doom 64 style then that would be woeful.

>> No.10374024 [View]
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10374024

>>10374009
>gitting gud at the game
>wanting a challenge
>too easy isn't fun
>harder to get a feel for what kind of easy gameplay is fun
>make something you think is fun
>it's too tough for some and they can't play it
Quake kinda has this problem with its multiplayer deathmatch, 99% of the people still playing have been playing for almost 30 years, so any neophyte gets annihilated if they go to any server with oldfags who know all routes and patterns, they get completely cockblocked from playing or learning.

>> No.6148871 [View]
File: 21 KB, 155x155, HUUH.jpg [View same] [iqdb] [saucenao] [google]
6148871

>> No.5548190 [View]
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5548190

>>5548184
Unlike plyrjmp8.wav, you don't hear land.wav so often while HUUHing around in Quake

>> No.4735703 [View]
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4735703

>>4735693
I shouldn't have to remind you about Carmack's words on story in games, and Quake legitimately has a more coherent art style than Doom does, with the brown castles, red moats, green catacombs and blue temples all looking unified anyway and textures from one style being easily used in the others, unlike Doom's eclectic mix of flayed bodies and detailed rock crevices next to brightly-colored My First Computer techbase textures, cartoony enemy sprites, and FIREBLU.

>> No.4447481 [View]
File: 19 KB, 155x155, HUUH.jpg [View same] [iqdb] [saucenao] [google]
4447481

>>4316469
>>4349318

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