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>> No.5578994 [View]
File: 173 KB, 1600x1166, turok-dinosaur-hunter-platform-jumping-gameplay-screenshot-n64.jpg [View same] [iqdb] [saucenao] [google] [report]
5578994

This platforming section in v1.0 of Turok on N64.

You have to platform onto 30+ pillars, with a deep fog that makes it look like it goes to infinity. If you miss a single one, you die. You have a limited amount of lives until you get a game over and have to start the whole level again.

In v1.0 of the game, there is a glitch where if you get caught on any piece of geometry or polygon, your momentum will build indefinitely and release simutaniously as soon as you get unstuck, sending you careening to your death.

This is the end of level 1.
On an N64 controller.

>> No.4315838 [View]
File: 157 KB, 1600x1166, turok holy fuck jump.jpg [View same] [iqdb] [saucenao] [google] [report]
4315838

>>4314568
First fps where I could jump. That shit was fuggin tough at first.

>> No.4273301 [View]
File: 157 KB, 1600x1166, turok-dinosaur-hunter-platform-jumping-gameplay-screenshot-n64.jpg [View same] [iqdb] [saucenao] [google] [report]
4273301

>>4273286
triggered

>> No.3744748 [View]
File: 157 KB, 1600x1166, turok-dinosaur-hunter-platform-jumping-gameplay-screenshot-n64.jpg [View same] [iqdb] [saucenao] [google] [report]
3744748

>>3744265
>>3744314
>>3744614
Instant death floors/pits and platforming are almost never a good idea.

>> No.3669619 [View]
File: 157 KB, 1600x1166, turok-dinosaur-hunter-platform-jumping-gameplay-screenshot-n64.jpg [View same] [iqdb] [saucenao] [google] [report]
3669619

>>3669278



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