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>> No.6318492 [View]
File: 1.80 MB, 1920x1080, Screenshot_Doom_20200401_214158.png [View same] [iqdb] [saucenao] [google]
6318492

>>6317714
>what does brightmaps plus do anyways?
Pic related. This anon did a good explanation >>6317724 It only works in GZDoom. As that anon also noted, GZDoom comes with its own brightmaps. Brightmaps Plus will override them if you load them

>Does this look good anons?
Excellent. Just make sure you don't have GZDoom's texture filter on lol. Also, you added the Doom 2 spritefix .wad, but you forgot the Doom 2 sprite fix dehacked file. Add that to your load order as well.

>>6317730
>the change to the SSG's sprite worried me that it might not be compatible with Smooth Doom because of the extra frames.
Nah I use it with vanilla Doom and it runs flawlessly. The only problems you will encounter are with Boom-compatible maps that have their own dehacked files. Load vsmooth last to make sure it overrides the sprites in D2 spritefix, otherwise in dark areas, parts of your gun will be dark and other parts bright

>> No.6310838 [View]
File: 1.80 MB, 1920x1080, Screenshot_Doom_20200401_214158.png [View same] [iqdb] [saucenao] [google]
6310838

>>6310646
>he doesn't like what I like REEEE!

>>6310671
That is GZDoom's alternate HUD. I don't like the HUD taking up as much space as the default HUD does, so I would minimize it, but I always missed seeing Doomguy, so I started using the Fullscreen Statusbar HUD mod once I discovered it, pic related

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