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/vr/ - Retro Games

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>> No.9076706 [View]
File: 743 KB, 1920x1080, Screenshot 2022-04-25 192727.png [View same] [iqdb] [saucenao] [google]
9076706

>>9076678
>unimpressive
This looks like one of those "it was harder to make that it looks like" scenes, but maybe that's just me being bad at mapping. I count... What, 9 different textures? And at least a half-dozen flats? You'll do fine, just keep at it and don't get despirited if it takes a while. Much like a Bob Ross painting, at one point after working on it piece by piece, layer by layer, you'll finish one section and zoom-out and go, "Whoa, where'd this fucking real-ass map come from?"
At least, that's what I choose to believe. Ganbare!!
>>9076683
>Godspeed, this makes maps turbo comfy imo. Also one of the reasons I couldn't really get into some shooters, if the maps felt "lifeless".
I don't like "lifeless" any more than you. I vastly prefer "lived-in".

>> No.8849039 [View]
File: 744 KB, 1920x1080, Screenshot 2022-04-25 192727.png [View same] [iqdb] [saucenao] [google]
8849039

>>8849025
Gomen, gomen.

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