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/vr/ - Retro Games


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>> No.5592936 [View]
File: 3.00 MB, 640x480, Blood (BloodCM Shotgun).webm [View same] [iqdb] [saucenao] [google] [report]

BloodCM is fucking garbage.

>> No.4033215 [View]
File: 3.00 MB, 640x480, BloodCM sawn off.webm [View same] [iqdb] [saucenao] [google] [report]

You really come across as an absolute fucktard. I never said GDX is a remake in the sense of CM/EX and have constantly been separating it from those two. I actually think it's decent and that it has potential based on what I’ve seen and what I currently know about it. Have you even been reading my posts?

You want arguments against BloodCM? Take a look at this old post, which honestly doesn't even scratch the surface:


(There is a webmshare link in there has since 404'd; the webm used was this:

Read that post slowly, and just try to understand how utterly inferior and vapid CM’s gameplay is to the real deal. Put away the neckbeard pride, stop being a retard, and you just might be able to get it (although sadly doubtful).

BloodCM is visually impaired, audio impaired and gameplay impaired. It's just a plain piss poor excuse of the real game, which should be glaringly obvious to anyone, especially a so-called long time fan of the game that's been playing it since release (*wink*). It's an utter pos, period. I fully expect you to dismiss this yet again with nothing but "hurr durr elitist" because you have absolutely nothing of actual substance to counter with, nor do you have idea what you’re talking about.

Answer this question, without deflecting, as you've been doing now for posts upon posts with your /v/ tier bullshit: What are the merits of BloodCM when it’s obviously a complete piece of shit compared to the real game? Why should anyone play a gimped bootleg imitation when the real game is obviously a much better experience? And I reiterate that if you’re unable to clearly see what a vastly inferior product BloodCM is, you are absolutely a total fucking idiot.

>> No.3038437 [View]
File: 3.00 MB, 640x480, bloodcm.webm [View same] [iqdb] [saucenao] [google] [report]

Wow this board is so painfully retarded it's really not even worth posting here anymore. You cannot play real Blood on skill4 like it's being played in this webm, at all. If you try you'll deplete your shotgun ammo in seconds and you'll be boned. One of the best thing's about Blood is the important need for weapon/ammo management based on the combat situations. Ffs there's not even a need for shotgun primary fire anymore. There's no need to switch to ranged weapons, there's no need to get close and make your shots count with the shotgun double blast, no need to dominate cultists anymore by making them flinch, there's not even any real need for cover since you hardly take any damage when getting blasted by cultists. And this is only the shotgun's example. Every weapon is boned just as hard as this is. Caleb's movement is boned, his jump is gimped and weighty, his crouch movement is slow, he has no elasticity and is not nearly as fast to maneuvre.

Have you even played Blood on skill4? Load up level 2 on that difficulty and try double blasting cultists like this from the distance and see how long your ammo lasts... if you don't die first from just being out in the open standing flat footed against them like this that is.

>> No.2739641 [View]
File: 3.00 MB, 640x480, bloodcm sawn off.webm [View same] [iqdb] [saucenao] [google] [report]

It's not the closest thing we have to a source port. It's another game disguised as Blood. A cheap imitation. The closest thing we have to a source port are Blood launchers.

Look at this webm of BloodCM. I'm walking around OHKing Cultists from far away with alt fire sawn-off on BloodCM's version of Well Done difficulty. This is not Blood's shotgun. Anybody who claims it is does not know anything about Blood. It completely ruins the weapon balance of the real game. No reason to switch to the actual ranged weapons, no reason to get closer with the shotgun, no reason to even use the shotgun's primary fire, no reason to dominate the cultists by making them flinch. It completely bones Blood's gameplay and makes it a redundant generic experience by comparison. Also there's no way I'd be walking around eating Cultist lead like this in real Blood on WD without having died ages ago.

Compare this webm to the shotgun gameplay displayed in any of these >>2723995 >>2738091 >>2738093. Same thing?

Of course that's just one aspect in countless reasons why this abomination is off; from the entirety of gameplay (every weapons' gunplay will be just as off as the sawn-off is, enemy behaviour, movement, speed, dynamite mechanics, damage modeling, physics, explosives...) to the glitchy visual aesthetics and audio quirks. Just look at the gun sprite erratically bopping around unlike the real game's smooth animations. Look at the missing frames in the enemy animations. Look at the missing physics and gore effects. It's rife with clipping issues out the ass, too. It's also missing loads of fun interactivity moments and Caleb's one liners. The environmental damage detail and interactivity has also been reduced substantially. Everything is a pissant excuse for the real game.

Look at that little sweet shotgun battle that occurs with that very first Cultist and then compare it again to what you're seeing in pic related. Same game right guys?

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