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>> No.4927705 [View]
File: 90 KB, 600x600, rounded-cube-K6VYkY6-600.jpg [View same] [iqdb] [saucenao] [google]
4927705

>>4926492
>>4926530
>>4926539
>>4926546
> not having pillowy rounded cubes mathematically drawn, without polys or vertexes, with perfectly smooth surfaces

>>4924793
>having this many voxels in GZdoom
KYS seriously

Also does anyone know of a place that has a very good/perfect algorithm for handling voxels? I have an idea.

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