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>> No.1198649 [View]
File: 72 KB, 399x275, Wolfen_Assault.png [View same] [iqdb] [saucenao] [google]
1198649

>>1198597
>if one section is hard for an Arwing Mk.1 but a Wolfen Mod.0 can blaze through the damn thing, it's kinda gamebreaking
I understand, that's why I'm saying they should be different, but reserved for "just for fun" replays.
Beating the game with the Wolfen wouldn't count as beating the game. It wouldn't unlock anything or record a score. It would just be for fun.

It really shouldn't be THAT big of a deal anyway. I mean, with the Interceptor Arwing, all you'd have to do to make it basically the way it is in Star Fox 2 is:
>change collision detection which you're doing anyway
>give it less health
>give it a larger boost gauge
>make it charge up charge shots a little bit faster
>make it start with the twin blaster
>Star Fox 2 didn't have wing damage, so perhaps the wings could be more fragile than the standard Arwing
Nothing about that is particularly game breaking. It's mostly trade-offs, not a straight upgrade by any means unless you never get hit.

>Space Dynamics Arwing Mk.1, Mk.2, Wolfen Mod.0, and Mod.1
Alright, but what are these exactly?
The Arwing has a different design in 1, 64, Adventures, Assault, and Command.
The Wolfen has a different design in 2, 64, 64 (Venom II), and Assault.
If I had to guess, I'd assume it's 1, 64, 2, and 64 respectively, but I have no idea.

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