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/vr/ - Retro Games

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>> No.8591773 [View]
File: 63 KB, 444x440, 1601370721511.png [View same] [iqdb] [saucenao] [google]
8591773

>>8591742
Because game design shifted from trying to recreate living in a world through the main characters eyes into being dopamine generating machines that even the most blitz out of their mind stoner can bumble through.

>>8591750
>>8591767
>I'm fully willing to commit to the idea that every good immersive sim being spawned the way it was was entirely by accident due to technical limitations.
I dunno. Sometimes older games have better technical feats than newer ones despite being uglier. I subscribe to the idea that in the early days it was D&D and movie nerds trying to make these worlds into reality and in the modern day they want to streamline the experience as much as possible to not filter too many people. Just look at that tier-list that guy trying to be the civvie for immsimms made and you'll see it makes sense.

>> No.6938074 [View]
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6938074

Thief: Gold and TDP are BOTH easy as fuck both of you stop shitposting already. Bunnyhopping is also fine as you cant really exploit it to great lengths in the OMs. They removed it entirely in Thief 2 which was a bit of an overreaction on their part, should have just put a hard speed cap.

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