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/vr/ - Retro Games

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>> No.9031054 [View]
File: 35 KB, 640x448, 645553-langrisser-i-ii-sega-saturn-screenshot-start-of-scenario-1.png [View same] [iqdb] [saucenao] [google]
9031054

For video games a lot of the design choices revolve around sprite limitations and being able to identify a character's limbs, body, and head. Without accounting for that the sprite will look like a colorful blob. Samus was probably given shoulder pads because her NES sprite looked like garbage with weird noodle arms.

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