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>> No.4248653 [View]
File: 350 KB, 999x1454, PSXDoomBoxArt.jpg [View same] [iqdb] [saucenao] [google]
4248653

The box art for the PS1 version is severely underrepresented.

>> No.4032464 [View]
File: 350 KB, 999x1454, PSXDoomBoxArt.jpg [View same] [iqdb] [saucenao] [google]
4032464

This puts Doom 64 to shame since it has the classic maps redone in a darker, more horror atmosphere (it also places Doom 2 enemies in Doom 1 maps on UV, which is pretty cool). It also gets rid of the largley reviled Doom 2 city maps (thank god for hardware limitations in this case). The exclusive maps are pretty sweet, too. Only flaw is the lack of Archvile.

>> No.3632701 [View]
File: 350 KB, 999x1454, latest.jpg [View same] [iqdb] [saucenao] [google]
3632701

>>3632364
'no'

>> No.3509292 [View]
File: 350 KB, 999x1454, latest_1.jpg [View same] [iqdb] [saucenao] [google]
3509292

Doom: Custom PlayStation Edition is the best console port of Doom IMO. It also has sick as fuck cover art.

>> No.3447069 [View]
File: 350 KB, 999x1454, 11156487878554.jpg [View same] [iqdb] [saucenao] [google]
3447069

>>3446626
It also had the most bitchin cover art work for Doom hands down

>> No.3276593 [View]
File: 350 KB, 999x1454, PSXDoomBoxArt.jpg [View same] [iqdb] [saucenao] [google]
3276593

>>3276180
BTW, that cover... I love how the game is recognizable, down to the textures themselves.

Only thing that aren't present in the game are the shotgun and the giant spider.

Then the cover reminded me of the Doom PS1 cover, from the fact that it represents the game, to the colour and even down to the brick wall and the rectangular tiles on the ceiling. It's actually the same artist.

>> No.3247931 [View]
File: 350 KB, 999x1454, PSXDoomBoxArt.jpg [View same] [iqdb] [saucenao] [google]
3247931

>>3246001
Superior game coming through. Better maps, more enemies, same sound fx, same composer.
https://www.youtube.com/watch?v=tRP2OlnX4Gs

>> No.3160015 [View]
File: 350 KB, 999x1454, latest.jpg [View same] [iqdb] [saucenao] [google]
3160015

Horror-style Dooms are best Dooms.

>> No.3125728 [View]
File: 350 KB, 999x1454, PSXDoomBoxArt[1].jpg [View same] [iqdb] [saucenao] [google]
3125728

Anyone have a scan of the manual for this game?

I'm curious how they explain the plot. the plot is quite different based on the in game text.

>> No.3059693 [View]
File: 350 KB, 999x1454, PSXDoomBoxArt.jpg [View same] [iqdb] [saucenao] [google]
3059693

Was it a good port?

>> No.2745120 [View]
File: 350 KB, 999x1454, PSXDoomBoxArt.jpg [View same] [iqdb] [saucenao] [google]
2745120

while I didn't use a console to play music at the time, I played almost all of my PS1 games on my stereo at the time at least once.

First one I did was this sexy beast

>> No.2640308 [View]
File: 350 KB, 999x1454, PSXDoomBoxArt.jpg [View same] [iqdb] [saucenao] [google]
2640308

John Romero can't be wrong

>> No.2541454 [View]
File: 350 KB, 999x1454, PSXDoomBoxArt.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Can we all agree that this is the king of all Doom ports? PS1 Final Doom was kinda sucky, though.

>> No.2243676 [DELETED]  [View]
File: 350 KB, 999x1454, latest.jpg [View same] [iqdb] [saucenao] [google]
2243676

DOOM THREAD / RETRO FPS THREAD - Last thread >>2235667
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

===POPULAR MODS===

/vr/:
200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/tagged/hdoom
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Push: http://zandronum.com/forum/showthread.php?tid=5423
The Space Pirate: http://forum.zdoom.org/viewtopic.php?f=19&t=37064

Other:
Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Shut Up And Bleed: http://forum.zdoom.org/viewtopic.php?t=47302

>> No.1749046 [View]
File: 350 KB, 999x1454, PSXDoomBoxArt[1].jpg [View same] [iqdb] [saucenao] [google]
1749046

How to modernize Doom:

Lighting is the most important. PSXDoom has godly tier lighting. That alone can make a game look really gorgeous. Here's how I'd modernize Doom:

>use PSXDoom TC as the starting basis
>revert all the changes done to the maps (revert to original enemy variety, level geometry)
>Keep additional enemies in UV and Nightmare Specter
>Keep most of the balance changes for PSX Doom (revert the ones that make monsters weaker)
>brightmaps
>arranged music
>smoother animations
>gloved left hand
>Sounds: mix of PSX and higher quality PC versions (PSX has the same pain sound for every enemy which sounds dumb)
>Restore intermissions, end credits, and other things taken out of PSX Doom
>Duke Nukem 3D style inventory and items that activate automatically
>messages at bottom of screen
>Restore 4 episodes for Doom 1 with pistol start for each
>Break up Doom 2 into 3-4 episodes with pistol start at each
>include all levels, including console exclusives
>Aubrey Hodges.music moved to Master Levels and other levels that did not have original music
>PSX Doom intro, intro music and credits
>some item sprites from Doom 64
>liquid effects from Brutal Doom

Not sure about but maybe add:
>Duke Nukem style kick and melee button (likely won't work because of the differences between Doom and DN3D enemies)
>red eyes for monsters
>specters and nightmare specters harder to see

Definitely not:
>glowing items (keycards, armor, barrels, health)

Any other ideas? I'm looking specifically for minor tweak mods to add to this. The goal would be to port features from later Doom Ports and other 2.5D games back into Doom, so that Doom feels like a later 2.5D game rather than one of the earliest. I'm playing DN3D right now and it has some nice ideas that would work in Doom. I haven't played Hexen, Blood or any others. Do they have any ideas that might be good?

Also looking for things from mods to steal.

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