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>> No.8281046 [View]
File: 244 KB, 1920x1080, 30.png [View same] [iqdb] [saucenao] [google]
8281046

>>8268805
>>8277908
Here's (hopefully) the final updates for map 28 and map 30.
https://files.catbox.moe/d1gdfw.zip

Tweaked some balance, Improved aesthetics, fixed textures, and resolved potential softlocks. The texture and colormap requests I made for map 30 above still stand. I also have a lower priority request for map 28: I used a lot of invisible moving sectors that are impossible to hear in most ports, but are still audible in gzdoom due to the way it handles sound. Gzdoom's mbf21 support is currently completely broken, but I'd like to future proof it by adding zmapinfo to change the sound behavior for that specific map slot. I included an example of this in the map28 wad. It's formatted under the assumption that my map will be in slot 14 like it was in the beta release, but if that changes it should be easy to adjust the zmapinfo.
Unfortunately, I didn't get any feedback on either of these maps, so If they have gameplay issues, that's why.

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