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/vr/ - Retro Games

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>> No.7357790 [View]
File: 628 KB, 800x1008, 015 doom.jpg [View same] [iqdb] [saucenao] [google]
7357790

It's such a fantastically wonderful mix of sci-fi, horror, heavy metal, action movies, Dungeons & Dragons, and it varies from focusing more towards one at a time, or mixing them for all kinds of interesting and weird results. Games like Quake and Duke Nukem 3D are pretty different overall, but they do have a bit in common with this as well.
I also like that there's some sincerity with it all, Doom doesn't take itself way too seriously, but it sticks to the concept of hell invading and you being the hero who must fight to save mankind. DN3D has some more levity to it, and breaks the fourth wall a bit here and there, but it doesn't stray from that either, your goal is to save the world, and those Alien Bastards are your scummy enemies who must pay.

>> No.6289161 [View]
File: 628 KB, 800x1008, 015 doom.jpg [View same] [iqdb] [saucenao] [google]
6289161

>> No.6062259 [View]
File: 628 KB, 800x1008, 015 doom.jpg [View same] [iqdb] [saucenao] [google]
6062259

>>6062249
Doom has a long history with usermade content, and it's interesting how gradually it has grown, from just hex editing a little map which can't even be played because there wasn't a way to compile it yet, to shareware third party level editors, to DeHacked and DeuSF, Doom 2, Final Doom, and then you eventually have the source code release, which is such an incredibly valuable asset to any modding community.

It started tiny, and it's just kept snowballing. Quake and Half-Life had similar growths as well, and even had new IPs and commercial games grow directly out of their modding scenes.
I really just love moddable 90s shooters, they're just so fucktastic.

>> No.4443247 [View]
File: 645 KB, 800x1008, 1340606044852.jpg [View same] [iqdb] [saucenao] [google]
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>>4442921
Is it easy to get custom assets or even extract them from other mods and use them?
Where can I get custom assets?
Textures, monsters and weapons.

>> No.4056001 [View]
File: 645 KB, 800x1008, doom_art.jpg [View same] [iqdb] [saucenao] [google]
4056001

>>4054737
>>4054764
I'm not that guy but I praise Doom 64's maps all the time. They're very well made, with decent variety especially considering they had fewer monsters and more restrictions. They're all balanced very well to play from a pistol start. I would say that Doom 64 has the most consistent maps of any vanilla campaign--PC Doom has higher highs, but also much lower lows. Doom 64 is solid all the way through. My main complaint would be that there are too many 90 degree angles. Really noticeable once you browse through the automaps, lots of squarish rooms and corridors.

>> No.3441462 [View]
File: 628 KB, 800x1008, 1436393154131.jpg [View same] [iqdb] [saucenao] [google]
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>> No.3424110 [View]
File: 628 KB, 800x1008, doom marine.jpg [View same] [iqdb] [saucenao] [google]
3424110

It's great mang. With widescreen resolution and game zoomed out 2x it looks fantastic. I always got claustrophobic from the tiny view area the original had. Definitely one of the greatest games of all time.

>those faceless world leaders breathing down your neck
>naming your squad all with crazy individual names and then getting attached to them like the pussy you are
>dat micromanagement
>ignoring civilians, blow everything up
>getting mind raped by ethereals
>mind raping ethereals in return
>protecting your base

And of course the eerie soundtrack. You know, that "dun dun dun dun dun" music while on nightly terror mission.

>> No.3071846 [View]
File: 628 KB, 800x1008, 1454551882439.jpg [View same] [iqdb] [saucenao] [google]
3071846

Ever since I played Doom and most of the better known 2.5D shooters I've been having a hard time playing modern FPS games.

Did this happen to anyone else?

>> No.3060862 [View]
File: 628 KB, 800x1008, 1456203437976.jpg [View same] [iqdb] [saucenao] [google]
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>>3060641
>doom
>on a console

>> No.2850843 [View]
File: 628 KB, 800x1008, bunch of slack jawed faggets 'round here.jpg [View same] [iqdb] [saucenao] [google]
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>>2850840

>> No.2597729 [View]
File: 645 KB, 800x1008, doom_art.jpg [View same] [iqdb] [saucenao] [google]
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>>2596093
Don't see this one get posted as much.

>> No.2585556 [View]
File: 628 KB, 800x1008, 1436393154131.jpg [View same] [iqdb] [saucenao] [google]
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>>2584425
http://www.pcgamer.com/dooms-best-new-feature-hell-demon-pinatas/
Are these people for real?

>> No.2258391 [View]
File: 645 KB, 800x1008, 015 doom.jpg [View same] [iqdb] [saucenao] [google]
2258391

>>2258202
They're ok, but far from perfect.

The first book is by far the best (has a very lonely and dark feeling, which I like, you can really imagine the Phobos and Deimos installations in their mind when they describe them), then it gets less good with each book (though two, and in extension three, aren't too bad, even four is worth reading for how absolutely weird it is).

It gets pretty campy and cringe worthy in some parts, and at around the third book, the authors run out of Doom so it's like they're making that really weird Sci-Fi novel they always wanted to make. Demons basically disappear at this point and it's about a distant alien race.

Genuine spoiler:
A plot point is that the demons and hell aren't actually demons, but aliens that are genetically engineered to look like demons as a terror tactic, the plan for the attack on earth was formed when Earth was still in the middle ages, but because the human race actually evolves and develops faster than almost every single other civilization in the known universe, the aliens were caught off guard completely, as even though they are more technologically advanced than us, the leaps in technology we made within 1000 years would have taken most others millions and millions of years.

A lot of people didn't like that the demons weren't actually demons from hell, and I can see that, and even agree, but at the same time, I think the way it's done is sort of clever.


The fourth book always made me think of older TeamTNT wads for some reason (Icarus, Daedalus, etc)

There's some /k/ stuff in there, some of it is interesting, some of it not, some of it is nonsense.
I like the idea of the "Sigcow" 10mm carbine, it feels like a modern day equivalent of the old US M1 Carbine.
There's mention of an M14BAR, which is more than perplexing, and a shotgun with a "150 round drum", a drum magazine I imagine would be the size of a coffe-table (even a 20 round drum for a shotgun is usually big and clunky).

>> No.1794483 [View]
File: 645 KB, 800x1008, 1343107965102.jpg [View same] [iqdb] [saucenao] [google]
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>>1794475

thank you

>> No.1644849 [View]
File: 645 KB, 800x1008, 1373719461471.jpg [View same] [iqdb] [saucenao] [google]
1644849

Is it possible to have a 3d sector that damages monsters as well as the player?

Eg: Acid fills a room, everybody in it dies.

I'd like to do this without ACS bullshit as it would be applying to lots of sectors dynamically. Is there perhaps anything in UDMF?

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