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>> No.4360942 [View]
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4360942

>>4360860

Indeed, it's things like the trashcan scene, what you learn about Teddy, just how Ninten is actually related to Giegue and Maria and how the 'adventure with your friends' aspect is highlighted that does it for me. Overall, even though the M2 four are phenomenal, the M1 friends work better in my eyes. As you say, it's the whole trust and underdog aspect; they weren't 'chosen', and the journey up Itoi is next to impossible without heavy grinding and/or EVE. The final battle would be impossible were it not for the fact Giegue wants to take his nephew with him on his ship, and that you know his mother's song. It's so different.

They really are, aptly put about how it manipulates plot and characterisation; you're saying exactly what I've been trying to formulate. It's how it 'implies' or 'slips in' rather than pulls you in, if that makes sense? It's also why I much prefer the first two games to the third, though M3 is still a masterpiece.

I'd recommend (at risk of being too obnoxious) for you to play Mother: Cognitive Dissonance if you can; I do blather on about it a lot in this thread, but it's honestly my favourite ever game for how it enhances and wraps up characters like Giegue, Maria, Ninten and even Porky. It captures the series' atmosphere, characterisation and whimsy while going more into depth. It's a pity it's just a fangame.

Anyway, it seems this thread has reached bump limit. I'd just like to say thank you to all the anons in this thread for making this so comfy and thoughtful. Calm even. And thank you especially to the anon that went and played CogDis; guiding and discussing it with you has been thoroughly enjoyable. Thank you.

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