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/vr/ - Retro Games

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>> No.8714279 [View]
File: 2.89 MB, 512x366, 1593349746132.webm [View same] [iqdb] [saucenao] [google]
8714279

>>8713764
Saturn was excellent looking back. Its games have aged like fine wine. Can't say the same about the n64, the latecomer with no games

>> No.7415080 [View]
File: 2.89 MB, 512x366, 1613229413697.webm [View same] [iqdb] [saucenao] [google]
7415080

>> No.6963021 [View]
File: 2.89 MB, 512x366, PsychicKillerTaromaru.webm [View same] [iqdb] [saucenao] [google]
6963021

>>6962301
What part did you struggle with anon? It's ok we're all anonymous here.

>> No.6944001 [View]
File: 2.89 MB, 512x366, PsychicKillerTaromaru.webm [View same] [iqdb] [saucenao] [google]
6944001

>>6943851
The Dreamcast unfortunately got a lot of late 5th gen games like the 4th tomb raider which wasn't exactly a stellar game. Also a lack of 2D games when many were too afraid to make them.

>> No.6811458 [View]
File: 2.89 MB, 512x366, PsychicKillerTaromaru.webm [View same] [iqdb] [saucenao] [google]
6811458

>>6810372
It's pretty shit even if hacked

>>6810335
Saturn's my second best console, tied with the PS2 and only behind the PS1.

>> No.6669468 [View]
File: 2.89 MB, 512x366, PsychicKillerTaromaru.webm [View same] [iqdb] [saucenao] [google]
6669468

>>6669214
These games which blended 2D art with simple 3D objects often held up very well. The Saturn and PS1 excelled at this, Saturn especially was purpose built for these types of graphics. Essentially they could just spit a ton of high color sprites, store lots of frames of animation and combine it with simple effects like particles or lighting to great effect.

I think the best looking games at the time used approaches like this.

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