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>> No.3456842 [View]
File: 76 KB, 1200x600, 1396819526158.png [View same] [iqdb] [saucenao] [google]
3456842

>>3456802
Yu-no is not a detective or investigation story.
The core aspect is moving on a multi-dimensional map. You don't pick up clues, you pick up items that can be used at a completely different place and time to slowly unravel the mystery.
There's a lot of story and quite a bit of gameplay and very little porn.
Be aware that there's quite a bit of prologue before the actual game starts.

>> No.1927969 [View]
File: 76 KB, 1200x600, yuno-adms-map.png [View same] [iqdb] [saucenao] [google]
1927969

>>1927957
>also i can't understand the concept of jewel saves and travelling through time.
What do you not understand? You mark your place on the divergence map and can jump back to it. the map is a visualization of the different routes and the junctions show the times where you can change the course with a decision.

>> No.1576863 [View]
File: 76 KB, 1200x600, yuno-adms-map.png [View same] [iqdb] [saucenao] [google]
1576863

>>1576783
It's effectively one story, it's the whole thing that takes 30-50 hours including the prologue and epilogue.
You regularly have to jump back and pick a different option but your inventory remains the same.
The worst case if you start with a route that can't be completed without an item from another so you either have to bind a save crystal for a long time or repeat the whole route at a later point.
You can hold CTR to skip through dialogs to speed things up when you already heard them.

>> No.1525542 [View]
File: 76 KB, 1200x600, yuno-adms-map.png [View same] [iqdb] [saucenao] [google]
1525542

>>1525449
What about Yu-No? The game itself forms a maze but you can set bookmarks to return to a previous situations while retaining your inventory.
For example you can jump back in time to get a crucial item when you are stuck.

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