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/vr/ - Retro Games

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>> No.5692328 [View]
File: 7 KB, 300x200, MT-32.jpg [View same] [iqdb] [saucenao] [google]
5692328

>>5692272
I think the consolefags are more emphatic about using genuine hardware than pcfags... but anyone with complaints about the sound in MoM and other 90s titles should consider finding a Roland MT-32. They probably are not cheap, and they never were, but if you put enough time into stuff like this it is literal QoL.

Barring that it may be possible to roughly emulate the sound board in souped up dosbox builds (svn-daum maybe?)

>> No.3698264 [View]
File: 6 KB, 300x200, 300px-MT_32.jpg [View same] [iqdb] [saucenao] [google]
3698264

So I'm looking into booting to MS-DOS on my modern-day laptop to play games directly on it, without a hacky emulator like DOSBox.

Everything works beautifully except, of course, the lack of legacy sound cards like Ad Lib, Sound Blaster, MT-32, Ultrasound, etc.

So I got to thinking: Would it be possible to develop a DOS-native audio driver that emulates these old cards in software? Does something like that already exist? Google has so far given me nothing.

What say you, /vr/?

>> No.1896474 [View]
File: 6 KB, 300x200, 300px-MT_32.jpg [View same] [iqdb] [saucenao] [google]
1896474

Are synthesizers eligible for help if I'm using them as an audio source for video games? I just want to know if there's any particular cause and fix for MT-32 and similar equipment heavily missing out on partials. I suspect it has something to do with high temperature melting contacts or something, because when I bought it was good as new but some years later it began malfunctioning. I bought another one but it was in a similar shape so I wasted a good 125$. No one ever brings up the issue. I already googled it to death.

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