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>> No.10071725 [View]
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10071725

>>10070351
>>10070553
There's also several different nurse models with slightly different attack/defense stats.
According to this interview, there's some kind of damage modifier when you hold a weapon at the ready. The longer you hold it, the more damage you take if an enemy hits you.

>> No.9826290 [View]
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9826290

>>9825709
>I don't think the devs dabbled into the occult
They didn't. It's just nonsense added for atmosphere and window dressing.
>PSM: What is the inspiration for the supernatural powers that exist in Silent Hill? Does any of it stem from real life folklore or legend?
>KT: To tell the truth, and this might not be such an interesting answer, but all of Silent Hill was made up. Some of the names have some cult backgrounds or the sort, but what the team was most inspired by were the cult movies from the 70's and 80's and maybe the Science Fiction movies from the 50's, more than the modern horror novels, actually. There are some cult icons that appear in the game, but those were just some added points to build a frightening feeling.

>> No.9056062 [View]
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9056062

>>9046913
That's exactly what was going on when they made Silent Hill.
>To tell you the truth, and this might not be such an interesting answer, but all of Silent Hill was made up. Some of the names have some sort of cult backgrounds or the sort, but what the team was most inspired by were the cult movies from the 70's and the 80's and maybe the Science Fiction movies from the 50's, more than the modern horror novels, actually. There are some cult icons that appear in the game, but those were just some added points to build a frightening feeling.

>> No.8520101 [View]
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8520101

>>8518978
"We did it because it looks/sounds cool" is a safe bet whenever Japanese developers are involved.

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