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>> No.7004912 [View]
File: 346 KB, 1483x1134, 1541876651462.png [View same] [iqdb] [saucenao] [google]
7004912

There's two ways to dip your feet into a new genre:

>Pick the poster child of the genre
Pretty obvious here. Even if you know absolutely nothing about a genre, you can probably name at least one game that's a part of it. Or better yet, you can find any random "top 10 (genre) games" list and get 10 accessible games in the genre, conveniently ranked in play order.

>Pick one that stands out to you for some reason
Maybe there's one that has really nice aesthetics, a great soundtrack, an interesting-sounding gameplay mechanic, it's by a developer you like, it has some crossover with a genre you like, or whatever other reason. For an example here, I got into light gun shooters through Elemental Gearbolt, just because I thought that game had a cool name.

It doesn't matter if the game itself is bad or good by the genre's standards, since you probably don't have the foresight to determine that yet. Play your chosen game, see what you like and don't like, and then you'll have a set of preferences that will become more refined as you play other games in the genre.

>>7004793
This is also true. If you don't distinguish your taste, you're just going to get copy-pasted answers you could find from a search engine

>> No.6895195 [View]
File: 346 KB, 1483x1134, 1541876651462.png [View same] [iqdb] [saucenao] [google]
6895195

>>6892751
You know, if this is your only problem, you could just make savestates at the beginning of levels or play games with stage selects/practice modes.

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