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>> No.1877073 [View]
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1877073

>>1877049
>Can you upload your tinkered AtM?
Aah, I'm not sure I'd be too comfortable about that, it's not exactly my work, I just changed some values (and removed the voxel models because they ate too much memory).

Just look at the decorate code for the rifle actor, and comment out all instances of
A_JumpIfInventory("DNRifleSeq", 1, 4)
with double slashes, like this
RIFF C 0 //A_JumpIfInventory("DNRifleSeq", 1, 4)

And then I guess remove A_ReFire from iron sights mode.
If you want to change the magazine size, like I did, you'd have to find all instances of

DNRifleAmmo
and change all instances of 20 to 30

I also gave the pistol a bit of a bigger magazine and made it less piss weak.
And changed the sound.

I mean, I guess AtM isn't perfect, but I love enough about it as a base.

>plasma tanks
I guess these aren't the best, but I'm honestly too busy to throw myself behind a wall whenever I see them because if I don't they'll blast away all my health and armor in seconds.

>Christmas revenants
I kinda like the recolor to be honest.

>deflating, colored-with-paint-fill-function, useless-looking-projectile cacos are the ones I hate the most.
I kinda dig them to be honest, even if they're sloppy. I think the deflating is kind of novel in a way.

>Also not quite a fan of hoodie zombies, but oh well.
I wish they either had helmets to justify their radio sound, or their own soundset that would fit better.

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