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/vr/ - Retro Games

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>> No.9627940 [View]
File: 304 KB, 630x473, 0sP8zN7.png [View same] [iqdb] [saucenao] [google]
9627940

>>9627823
Depends on how lower you can get after being boomblasted because of some mere midtexture. No common player cares.
https://www.doomworld.com/forum/topic/123980
Only concern is not agreeing on compromise after exceeding DBP lead difficulty standards. You're free to retrieve the map before month ends though, in case anything happens.

>> No.8238864 [View]
File: 305 KB, 630x473, infamous.png [View same] [iqdb] [saucenao] [google]
8238864

>>8234453
we need this texture, but with /vr/'s address instead

>> No.8045425 [View]
File: 305 KB, 630x473, 0sP8zN7.png [View same] [iqdb] [saucenao] [google]
8045425

Yes, Cacowards should be organized on a neutral ground of /vr/.

This kills the Cacowards. And /vr/.

The image is hilarious, both because of early 2000s in-level advertising, and the effect it caused.

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