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>> No.4548572 [View]
File: 1012 KB, 1920x1080, Screenshot_Doom_20180127_162513.png [View same] [iqdb] [saucenao] [google]
4548572

>>4548538
>>4548546
A room packed with pizza would be pretty perfect. Limited by the default DOOM2 resources I guess a room packed with blue potions

>>4548534
Thanks a lot, I'm working on a light gradients ATM but this looks pretty bad I think. I think where I'm going wrong cutting off the strong light too short - like, it shouldn't fade away by distance, but instead by angle away from the light source. So ideally I'd have beams that didn't reduce their luminosity as they hit the far wall, but instead became fainter as the angle was widened. Going to try it.

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