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/vr/ - Retro Games

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>> No.8776239 [View]
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8776239

>>8776104
I was playing some of it yesterday, I don't think it's outright terrible but here's a few notes I made:
>very slapdash item placement, ammo is everywhere and health is scarce
>HUD is ugly and wasn't designed for 320x200, requiring me to change my scaling settings so it doesn't take up half the screen
>encounters make some effort in enemy variety but it doesn't feel well-coordinated, more like they just picked them at random
>gzdoom mapping features are sometimes detrimental to gameplay, had a few monsters get stuck on sloped floors, and even slight fog greatly reduces projectile visibility
>picking up wand ammo forcibly switches you to the weapon, ignoring your weapon swap setting, but only sometimes
>heavy reliance on gotcha encounters that swarm you without warning and kill you in seconds if you don't have prior knowledge of the specific route out of danger
>very by-the-numbers weapon progression in each map, you pretty much always get a shotgun immediately, then chaingun and super shotgun together, then rocket launcher, then plasma, then some wand ammo
The gameplay overall feels a bit phoned in, like they made these pretty maps and only later remembered that they were supposed to put monsters and items in them. It's not the worst thing I've ever played, but it falls quite short of greatness.

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