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/vr/ - Retro Games

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>> No.5454764 [View]
File: 2.99 MB, 480x336, Quad Rendering.webm [View same] [iqdb] [saucenao] [google]
5454764

>>5449146
Exactly. Squares textured with distorted sprites.

>> No.5190467 [View]
File: 2.99 MB, 480x336, Sprites! Sprites everywhere.webm [View same] [iqdb] [saucenao] [google]
5190467

>>5146926
From a technical viewpoint it's kinda interesting how things were done with Tomb Raider on the Saturn (or pretty much all Saturn games, that used distored sprites to draw 3D).

But on the other side, I never was a fan of the Tomb Raider series in the first place. I played the TR1 Demo on some PS1 Demo Disc back in the day but got discourage by the horrible controls and the sub par blocky graphics even for PS1-Standards.

>> No.4788035 [View]
File: 2.99 MB, 480x336, Quad Rendering.webm [View same] [iqdb] [saucenao] [google]
4788035

>>4786645
The Saturns way of doing 3D is super-super weird. It works completely different then the usual polygonal triangles and instead uses quads with sprite distortion to draw 3D stuff. Of course devs had to do this since 3D on the Saturn was just an afterthought and they were forcing the 2D hardware to do things it wasn't designed for in the first place.

https://youtu.be/VutzIK3DqZE?t=3m38s

Making 3D games for the system indeed must've been a real pain in the ass.

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