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>> No.4788852 [View]
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4788852

I have to feel bad for some mappers that are anal on making *realistic* lighting with sectors. You see how they can have a room with dozens upon dozens of sectors just for tiny amounts of light and I have to think who really cares.
In these cases it has to be perfect or people notice tiny errors, but if it's just normal people don't care.

Playing Suspended in Dusk at the moment and can see Episi didn't really give a shit about lighting, but his sector detailing is a whole other matter. He uses hardly any variation in textures but somehow brings out a lot of detail, F, respects paid.

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