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>> No.5769781 [View]
File: 3.52 MB, 406x339, 1445673502368.gif [View same] [iqdb] [saucenao] [google] [report]
5769781

https://www.youtube.com/watch?v=yWplp5AxTwc

>> No.3482013 [View]
File: 3.52 MB, 406x339, j0EAi4Y.gif [View same] [iqdb] [saucenao] [google] [report]
3482013

>>3481990

>> No.3179468 [View]
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3179468

>>3179462
>infinitely thick

>> No.3125362 [View]
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3125362

>>3125310
>Pym-Particle Doom

>> No.2483838 [View]
File: 3.52 MB, 406x339, 1412190989071.gif [View same] [iqdb] [saucenao] [google] [report]
2483838

>>2483823
>Those textures
What in the actual fuck

>> No.2462762 [View]
File: 3.52 MB, 406x339, 1412190989071.gif [View same] [iqdb] [saucenao] [google] [report]
2462762

>Decide to try a Wad I made for ZDoom in Chocolate Doom, since I made sure it was compatible while making it
>Runs fine in ZDoom
>Starts fine in Chocolate Doom
>Get about a quarter of the way through the level, all is fine
>Walk into a room
>Hear a door close
What the fuck? I didn't set that up to trigger anything.
>Keep going, notice some missing textures that were there just seconds before
>More textures disappearing
>Suddenly fucking invisible walls wherever textures are broke
>Open hallway gets closed off somehow, with a wall I didn't even put down
>tfw locked in one room because the game just went batshit
What the fuck just happened to me?
I'm gonna see if I can replicate those effects again.

>> No.2451858 [View]
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2451858

>>2451378
That's incredible.
Exactly what I want out of Doom's soundtrack.



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