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>> No.3795842 [View]
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3795842

the thought scheme seems to be
>if it's a defense/aid unit, it's female
>if it's a unit spawner, it's female
>if it emits high pitched sounds of any kind, it's female
>if it so much as deviates from the standard bodyshape, it's female

thing is, it doesn't even begin to make any sense in a game like Doom in any case, or any Id shooter for that matter, because none of the monsters have any defined genders. any type of discussion about that is meaningless because we literally have no clue.

>> No.3334996 [View]
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3334996

uh, hey! smoothdoom-weaponsonly anon here.

dumb question I hope someone here is kind enough to hand out the answer for me.

so uh, I just got the 64 plasma rifle and BFG sprites done and they're ready to ship off. The problem is as follows: how would I go about implementing them into the mod? I figured I'd need an ACS script to make them show up as intended, but I haven't the least idea of how to make one. Figured I'd take the ACS code for the 64 rocket launcher and touch upon it a bit because it'd be easier that way, but I can't get that to open either.

Any ideas? Thanks beforehand.

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