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/vr/ - Retro Games

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>> No.7298467 [View]
File: 254 KB, 1594x1594, shelly1587493613445.jpg [View same] [iqdb] [saucenao] [google]
7298467

>>7298417
>Fuck no, their chatter is already awful. I hate how they sound.
Too bad, I don't and just want more of it; pretty sure the brown robes and the dispersers have the same voice lines. It's the only standard for me it didn't meet, especially after being spoiled by the cultists in Blood.

>> No.7052780 [View]
File: 254 KB, 1594x1594, Ion Maiden.jpg [View same] [iqdb] [saucenao] [google]
7052780

>>7052753
I like "laputan machine", "worthless consumer model", "cleanup on aisle your ass", "say my name", "you gotta keep 'em separated". Some ones I'm forgetting.

>> No.6359756 [View]
File: 254 KB, 1594x1594, Ion Maiden.jpg [View same] [iqdb] [saucenao] [google]
6359756

>>6359742
Some are better about it than others i.e. shotgunners will pursue you, but crossbowmen tend to move side to side. But you're definitely misrepresenting the fact that many enemies in Fury are atop platforms or areas where they can't get down. If Doom were mapped like Ion Fury, enemies would act the same way: Attacking you from their perch. Now the counter to this would be
>Well why wasn't Ion Fury mapped better?
But I think that's an incorrect perspective/framing. E3M1, you have that narrow hallway of pinkies in a single file. Both Doom and Ion Fury are mapped to facilitate player challenge and enjoyment. Enemies don't pursue you much, but you should be moving in to kill them. Not watching them like some ornithologist.

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