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>> No.10382392 [View]
File: 23 KB, 320x240, Mega Man X4 (USA).2023-09-30 02.14.14.png [View same] [iqdb] [saucenao] [google]
10382392

>>10381813
>TCRF mentions that the graphics for ending and credits are present in the data of the prototype, but nothing beyond that.
I've been trying to find where the game sets what demo scene to play in RAM, no luck so far.

Previously, I found what is either a leftover from the port of X3, or possibly proof that the mid-stage character swap was thought of for inclusion in X4 as well. I flipped an address from 01 to 00, and suddenly Zero started playing like X, charge shot and all.

>> No.10288024 [View]
File: 23 KB, 320x240, Mega Man X4 (USA).2023-09-30 02.14.14.png [View same] [iqdb] [saucenao] [google]
10288024

I'm not sure if it is beta or pre-release, but I recently uncovered something in the PS1 Mega Man X series games that might hint to an abandoned idea.

There is an Address in MainRAM in X4 that has an odd effect when altered. When playing as X, this value is set to 00, and it is set to 01 for Zero.
Swapping the values seems to swap what code each character executes. X attempts to use a saber he doesn't have and can't hit anything, and Zero throws out hitsparks for buster projectiles while gaining all of X's charge shot functionality.

I'm actually wondering if this isn't some leftover from the port of X3 on the PS1. Further research on that entry is required.

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